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Nations mainly interact through PvP and the national alliance system. In Relic War and Altar War players fight against each other in nation vs. nation groups to further their home nations' goals, while in Battlegrounds players of different nations can team up and fight in scrimmages for personal glory. On a less combative note, as mentioned before, nations can form alliances with each other (2 nations only per alliance). Citizens of allied nations can band together for PvP and PvE-related purposes - they can group up in parties or raids for questing and dungeon crawls, they can use allied nations' personal shops and auction house, and forced PvP is disabled between them, allowing them to fight side by side.
These and other benefits mean that alliances are highly desirable arrangements, ensuring that there's at least one alliance active at any given time and permitting citizens of different nationalities the opportunity to collaborate in Aika. Alliances can only be created through mutual agreement between the Lord Marshals - the title given to the guildmaster of the foremost guild in the nation and who wield an enormous amount of power in-game. Interactions on the national level are player-controlled to an extent not often found in other MMORPGs.
